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RMT: 5th Gen offensive team.

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RMT: 5th Gen offensive team.

Post by Stumpy on Thu Jun 30, 2011 4:03 pm

@Flame Orb
EVs: 252 Sp. A, 4 Sp. D, 252 Speed.
Nature: Timid
Ability: Magic Guard/Synchronize
Moveset: Trick
Psychic
Focus Blast
Shadow Ball

Role: Send in on Physical Sweeper after another pokemon is killed, trick flame orb.


@ Choice Band
EVs: 4 HP, 252 Attack, 252 Speed.
Nature: Adamant
Ability: Technician
Moveset: Bullet Punch
U-Turn
Pursuit
Superpower

Role: Revenge Killer, Switch Advantage, Heavy Hitter


@Leftovers
EVs: 252 Hp, 4 Def, 252 Sp. D
Nature: Calm
Ability: Flash Fire
Moveset: Stealth Rocks
Lava Plume
Earth Power
Toxic

Role: Supporter, Special Wall


@Leftovers
EVs: 252 Hp, 252 Def, 4 Sp. D
Nature: Relaxed
Ability: Regenerator
Moveset: Sleep Powder
Power Whip
Hidden Power (Ice)
Leech Seed

Role: Annoyer, Physical Wall.

@ Life Orb
EVs: 4 HP, 252 Sp. A, 252 Speed
Nature: Timid
Ability: Sheer Force
Moveset: Earth Power
FlameThrower
Thunderbolt
Ice Beam

Role: Special Sweeper


@ Life Orb
EVs: 252 Attack, 4 Def, 252 Speed
Nature: Jolly
Ability: Moxie
Moveset: Dragon Dance
Waterfall
Stone Edge
Earthquake

Role: Physical Sweeper


Last edited by Stumpy on Thu Jun 30, 2011 4:08 pm; edited 1 time in total
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Re: RMT: 5th Gen offensive team.

Post by Bennet3 on Thu Jun 30, 2011 4:05 pm

Moved to pokemon discussion.
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Re: RMT: 5th Gen offensive team.

Post by Stumpy on Thu Jun 30, 2011 4:08 pm

my bad.
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Re: RMT: 5th Gen offensive team.

Post by Ghost42 on Fri Jul 01, 2011 12:34 am

Don't know if this applies to fifth gen, but in fourth self induced status (like Flame/Toxic orb) won't activate Synchronize, make sure it does before you commit to it or it'll be useless.

Trick Room is dangerous for your team.

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Re: RMT: 5th Gen offensive team.

Post by Shockvalue on Fri Jul 01, 2011 2:36 pm

Ghost42 wrote:Don't know if this applies to fifth gen, but in fourth self induced status (like Flame/Toxic orb) won't activate Synchronize, make sure it does before you commit to it or it'll be useless.

Trick Room is dangerous for your team.

Which is why alakazam should have magic guard, that way burn doesn't affect it whatsoever. Anyways, it seems like a decent team, but I'm not so sure about tangrowth, but then again I haven't seen it used. Also, even though trick would switch items and end up with the physical sweeper burned, I highly doubt that Alakazam could survive the following attack, if it does and that's its purpose, then it's all good.
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Re: RMT: 5th Gen offensive team.

Post by Stumpy on Fri Jul 01, 2011 3:20 pm

I changed trick to psyshock and gave him life orb, and tangrowth + Heatran combo have worked very well for me, the only problem i have with them is that tangrowth cannot take a surf or earth power all too well, put is a 2-3 hit KO to take him out with a physical fire type attack.
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Re: RMT: 5th Gen offensive team.

Post by Stumpy on Fri Jul 01, 2011 7:22 pm

I was thinking, maybe i could run a calm mind set slowbro and running HP Grass on it, not sure what would guys thing, my only problem with it is the extra ghost weakness.
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Re: RMT: 5th Gen offensive team.

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